![]() So like another Wade Owen Watts you log into the Hyper Scape to escape your meaningless existence, and here the primary pastime is Crown Rush, where 100 players fight for control of the crown in the digital city of Neo Arcadia. At least you have to give it to Ubisoft they haven't settled for the Apex/Overwatch premise of introducing heroes to the fight because, well, reasons. It would also seem that Ubisoft, going forward, will expand on this intriguing premise through events and storytelling expansions, which does sound interesting. When that's said though, it's pretty clear that Hyper Scape insists on having a bit more to say than most of the competing games in the genre. Just imagine a pretty direct, and pretty shameless, copy of Ernest Kline's iconic science fiction novel, and you're there. well, why am I even summarising this? It's just Ready Player One. The human race has been relegated to living in toxic urban slums, suppressed and confined to Mega Cities in the year 2054, and the only way to escape the grey void is through Prisma Technologies' remarkable invention, the Hyper Scape, which presents itself a digital city, Neo Arcadia. The Hyper Scape is, in the game's universe, the next version of the Internet, or Internet 2.0 if you will. Yes, in Hyper Scape you are thrown into an open-world arena with little to fight with, and then you and your team are gradually funnelled into an increasingly smaller part of that world in order to encourage conflict so that only one victor ultimately remains, but it's the mobility and verticality that separates this particular version of that expected structure from its peers. The question is, then: is Hyper Scape good enough to stand with the rest of the successes? Let's find out.Īt first glance, Hyper Scape seems to do just the thing that I've come to expect from BR success stories, which is a relatively new spin on a very well-worn and well-known formula. So now that the market seems filled to the brim with worthwhile battle royale experiences, Ubisoft has arrived with Hyper Scape, and the publisher is, of course, hoping, like Apex and Warzone, that there's just enough room for another major hit filled with updates, microtransactions, and one season pass after another. However, as stated above, it's not always strategically sound to headlessly follow a trend created by others, and on the other hand, we have witnessed some prolific and outright embarrassing failures, like The Culling 2, Radical Heights, H1Z1, and even Firestorm in Battlefield V to some extent. While that kind of thinking doesn't always bear fruit, a number of follow-up success stories have emerged, and these are still on-going and successful today, from Apex Legends to Call of Duty: Warzone, from Fortnite to Fall Guys. After the gigantic, world-spanning, landmark release of PlayerUnknown's Battlegrounds, a tide of developers and publishers were quick to flock to the latest and greatest of gaming trends, the battle royale, to get their slice of the cake.
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